
COZY & CHARMING
Handmade art, deadpan storybook narration, one very determined penguin.
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Pip is a little penguin with a long way to go. Belly-slide across the whole planet, pole to pole, in this cozy one-button glider.
Tiny Wings meets Homeward Bound.
Ten biomes. Countless slopes.
One penguin just trying to get home.
The ice is running out. Pip didn't know ice could do that.
It's cold, it's bright, and it's home. But the edges are melting, and a fierce blizzard is chasing Pip south. Time to slide.
The last snow, the first green. Pip is suspicious of the green.
The ice gives way to soggy earth and stubborn moss. Freezing rain pelts down, turning the slopes slick and treacherous.
Pip has never seen a tree before. Now there is nothing but trees.
A towering wall of dark wood and sharp needles. The wind howls through the branches, threatening to blow a small penguin entirely off course.
Everything here is soft and green. Pip does not trust it.
Rolling meadows and gentle slopes look inviting, until the sky cracks open. Lightning flashes and thunder shakes the ground.
This is the warmest Pip has ever been. Pip does not recommend it.
A sea of scorching sand and relentless sun. A blinding sandstorm sweeps across the dunes, burying the slopes and stinging Pip's eyes.
Halfway. The ocean again — finally, something that makes sense.
Warm water and soft coral sand. It would be a nice place for a vacation, if not for the massive cyclone tearing up the coastline.
The open ocean. Down here, Pip is the one doing the flying.
Nothing but water, horizon to horizon. The current runs south and Pip runs with it — surfacing to breathe, to check the stars, and occasionally on purpose.
The wind changed overnight. It smells like south now.
Endless plains of tall, dry grass rustling in the shifting breeze. Swirling dust devils chase Pip across the flatlands, throwing debris into the air.
Snow. Pip would weep, but the tears would freeze, and that's how you lose an eye.
The mountains rise sharp and unforgiving. Deep caves offer brief shelter from the brutal ice storms that coat every surface in a slippery glaze.
The stars are the right ones again. Almost home.
Twenty thousand kilometres. Pip is very tired. The ice is familiar. The air smells right. There is one more hill.
Tuck in and turn the downslope into speed.
Launch off the crest, spread your flippers, and float.
Bad landing? Never a death — this game just slows you down. There's always another hill.

Handmade art, deadpan storybook narration, one very determined penguin.
Ten biomes from pole to pole — checkpoints, postcards, and a real ending.
One seeded run, the same for every player on Earth. Fresh leaderboard daily.
No chase, no heat, no score. Just Pip and the hills. Kid-approved.
Fish buy hats, scarves, and new penguins. Cosmetics only — never stats.
A bouncy gummy bear, a sky full of candy platforms, and one rule: don't stop climbing. Chain crystals for combos, ride marshmallow launchers, dodge the spikes, and see how high you can go.
Indie games with heart.
Question, bug report, or just want to cheer Pip on? This is also the fastest way to get support for any of our games — for purchase or refund issues, include the game name and we'll take it from there. A real person reads every message, usually within a day or two.